`Sonic the Hedgehog' for the Xbox 360 lacks spontaneity, excitement
"Sonic the Hedgehog." Format: Sega
for Xbox 360. Price: $59.99. Rating: E (Everyone).
One star (out of four).
More than a decade ago, "Sonic the Hedgehog"
was a video game icon, producing hit after speedy
hit for Sega.
Now, Sonic is running at breakneck speeds on
the next-generation consoles.
Unfortunately, "Sonic the Hedgehog"
for the Xbox 360 is rocketing the franchise in
the wrong direction.
In fact, the only thing that this game gets right
is Sonic's speed. When racing through the game's
large environments, the blue hedgehog zips from
place to place just as he always has.
So how did Sonic go so wrong?
The game design is the biggest culprit behind
this fiasco. Sonic games should be all about zipping
along in a blur and reacting quickly and dynamically
to what appears. Instead, the game's coolest moments
-- such as when the ground gives way under your
feet -- all feel scripted with only one right
way to escape.
The insertion of adventure elements -- such as
when Sonic walks through city streets talking
to people in search of power-ups and the next
place to go -- slows the game even more.
It's nice to see all of Sonic's friends -- Tails
and Knuckles and so forth -- make cameo appearances,
but the townsfolk chitchat seems horribly out
of place in a game meant to move along briskly.
The game's auto targeting, used for attacking
enemies and finding safe ground to land on, is
also horribly spotty.
Throw in some horrendously long loading times,
a muddy story line and dialogue that will make
you laugh in agony, and you have a train wreck
of a video game. Not even fans of Sonic's classic
adventures will be able to look past the stench
this game leaves in its speed wake.
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