Marketing firm Crispin says Burger King Xbox promo spells success for industry
Crispin Porter + Bogusky knew people liked seeing
The King, Subservient Chicken and Whopper Jr.
Apparently, more than 2 million people like being
the Burger King characters created by the advertising
agency as well.
The Miami-based Crispin, which has a 160-person
office in Boulder, says Burger King sold more
than 2.7 million Xbox video games based on The
King and his commercial cohorts.
The numbers not only translate into a successful
campaign for the agency and fast-food restaurant,
they show the potential for less-traditional avenues
in the advertising industry, said Alex Bogusky,
executive creative director for Crispin.
The campaign shows how "you can create properties
that are as interesting as what is created in
Hollywood," he said. "Now I feel, 'Hey,
can we do a movie with The King?' It seems like
we're one step closer to that."
His firm estimates the campaign equaled about
18 Super Bowl commercials worth of impressions.
"Which is really good value because we didn't
spend anything like that," he said.
Crispin and developer Blitz Games built the three
games, which include: Sneak King, where the player
delivers Burger King food as The King without
being seen; Pocketbike Racer, a racing game that
incorporates other advertising mascots; and Big
Bumpin', a multi-player bumper car game.
Crispin worked with Equity Marketing and Microsoft
Corp. to create the five-week holiday promotion
where the games were sold for $3.99 with the purchase
of a value meal.
Shane Bettenhausen, executive editor of Electronic
Gaming Monthly said he thought the concepts were
clever at first. After playing the games, he said
he became concerned about what kind of precedent
an advertisement as a video game would set.
"We want to believe that (video game development)
is an art form," he said. "I'm kind
of wary of it as a trend."
Christopher Swain, a professor of interactive
media at the University of Southern California,
said while the low price probably drove purchases,
the amount sold shows this advertising avenue
is working in a way.
"From a business perspective, it makes perfect
sense, because the audience at Burger King is
interested in and strongly influenced by video
games," said Swain, who also is co-director
of the Electronic Arts Game Innovation Lab.
Burger King is not the first company to blaze
the advertising gaming path. Past examples include
7-UP's Cool Spot mascot in Sega games and the
Kool-Aid Man Atari game.
In some cases, those types of games make sense,
Swain said but he doesn't expect it to become
the norm for the industry.
"I think that you will see further examples
of in-game advertising," he said. "I
don't believe that it means that our games are
going to become all-advertising oriented." |